Interactive Globe
Interactive Globe is a React and Tailwind CSS data component from Magic UI, licensed MIT. Copy it and paste it into your project.
Magic UI
MIT
data
What it is
Interactive Globe is a React and Tailwind CSS data component from Magic UI, licensed MIT. Copy it and paste it into your project.
How to use it
Open it in the catalogue, press copy, and paste it into your project. The prompt you copy carries the code and the rules that tell your agent to reproduce it without changing anything.
Five free copies a month. No card.
Needs
npm i cobe@^0.6.4 motion
Licence
This component comes from Magic UI and is redistributed under the MIT licence, which permits commercial use. The copyright notice travels with the code.
Interactive Globe
"use client"
import { useEffect, useRef } from "react"
import createGlobe, { type COBEOptions } from "cobe"
import { useMotionValue, useSpring } from "motion/react"
import { cn } from "@/lib/utils"
const MOVEMENT_DAMPING = 1400
const GLOBE_CONFIG: COBEOptions = {
width: 800,
height: 800,
onRender: () => {},
devicePixelRatio: 2,
phi: 0,
theta: 0.3,
dark: 0,
diffuse: 0.4,
mapSamples: 16000,
mapBrightness: 1.2,
baseColor: [1, 1, 1],
markerColor: [251 / 255, 100 / 255, 21 / 255],
glowColor: [1, 1, 1],
markers: [
{ location: [14.5995, 120.9842], size: 0.03 },
{ location: [19.076, 72.8777], size: 0.1 },
{ location: [23.8103, 90.4125], size: 0.05 },
{ location: [30.0444, 31.2357], size: 0.07 },
{ location: [39.9042, 116.4074], size: 0.08 },
{ location: [-23.5505, -46.6333], size: 0.1 },
{ location: [19.4326, -99.1332], size: 0.1 },
{ location: [40.7128, -74.006], size: 0.1 },
{ location: [34.6937, 135.5022], size: 0.05 },
{ location: [41.0082, 28.9784], size: 0.06 },
],
}
export function Globe({
className,
config = GLOBE_CONFIG,
}: {
className?: string
config?: COBEOptions
}) {
const canvasRef = useRef<HTMLCanvasElement>(null)
const phiRef = useRef(0)
const widthRef = useRef(0)
const pointerInteracting = useRef<number | null>(null)
const pointerInteractionMovement = useRef(0)
const r = useMotionValue(0)
const rs = useSpring(r, {
mass: 1,
damping: 30,
stiffness: 100,
})
const updatePointerInteraction = (value: number | null) => {
pointerInteracting.current = value
if (canvasRef.current) {
canvasRef.current.style.cursor = value !== null ? "grabbing" : "grab"
}
}
const updateMovement = (clientX: number) => {
if (pointerInteracting.current !== null) {
const delta = clientX - pointerInteracting.current
pointerInteractionMovement.current = delta
r.set(r.get() + delta / MOVEMENT_DAMPING)
}
}
useEffect(() => {
const onResize = () => {
if (canvasRef.current) {
widthRef.current = canvasRef.current.offsetWidth
}
}
window.addEventListener("resize", onResize)
onResize()
const globe = createGlobe(canvasRef.current!, {
...config,
width: widthRef.current * 2,
height: widthRef.current * 2,
onRender: (state) => {
if (!pointerInteracting.current) phiRef.current += 0.005
state.phi = phiRef.current + rs.get()
state.width = widthRef.current * 2
state.height = widthRef.current * 2
},
})
setTimeout(() => (canvasRef.current!.style.opacity = "1"), 0)
return () => {
globe.destroy()
window.removeEventListener("resize", onResize)
}
}, [rs, config])
return (
<div
className={cn(
"absolute inset-0 mx-auto aspect-square w-full max-w-150",
className
)}
>
<canvas
className={cn(
"size-full opacity-0 transition-opacity duration-500 contain-[layout_paint_size]"
)}
ref={canvasRef}
onPointerDown={(e) => {
pointerInteracting.current = e.clientX
updatePointerInteraction(e.clientX)
}}
onPointerUp={() => updatePointerInteraction(null)}
onPointerOut={() => updatePointerInteraction(null)}
onMouseMove={(e) => updateMovement(e.clientX)}
onTouchMove={(e) =>
e.touches[0] && updateMovement(e.touches[0].clientX)
}
/>
</div>
)
}