Dotted World Map
Dotted World Map is a React and Tailwind CSS data component from Magic UI, licensed MIT. Copy it and paste it into your project.
Magic UI
MIT
data
What it is
Dotted World Map is a React and Tailwind CSS data component from Magic UI, licensed MIT. Copy it and paste it into your project.
How to use it
Open it in the catalogue, press copy, and paste it into your project. The prompt you copy carries the code and the rules that tell your agent to reproduce it without changing anything.
Five free copies a month. No card.
Needs
npm i svg-dotted-map
Licence
This component comes from Magic UI and is redistributed under the MIT licence, which permits commercial use. The copyright notice travels with the code.
Dotted World Map
import * as React from "react"
import { createMap } from "svg-dotted-map"
import { cn } from "@/lib/utils"
export interface Marker {
lat: number
lng: number
size?: number
pulse?: boolean
}
/** addMarkers returns markers with lat/lng removed; only x, y and other props (e.g. size) remain */
type MapMarker<M extends Marker> = Omit<M, "lat" | "lng"> & {
x: number
y: number
}
export interface DottedMapProps<
M extends Marker = Marker,
> extends React.SVGProps<SVGSVGElement> {
width?: number
height?: number
mapSamples?: number
markers?: M[]
dotColor?: string
markerColor?: string
dotRadius?: number
stagger?: boolean
pulse?: boolean
renderMarkerOverlay?: (args: {
marker: MapMarker<M>
index: number
x: number
y: number
r: number
}) => React.ReactNode
}
export function DottedMap<M extends Marker = Marker>({
width = 150,
height = 75,
mapSamples = 5000,
markers = [],
dotColor = "currentColor",
markerColor = "#FF6900",
dotRadius = 0.2,
stagger = true,
pulse = false,
renderMarkerOverlay,
className,
style,
...svgProps
}: DottedMapProps<M>) {
const { points, addMarkers } = createMap({
width,
height,
mapSamples,
})
const processedMarkers = addMarkers(markers)
// Compute stagger helpers in a single, simple pass
const { xStep, yToRowIndex } = React.useMemo(() => {
const sorted = [...points].sort((a, b) => a.y - b.y || a.x - b.x)
const rowMap = new Map<number, number>()
let step = 0
let prevY = Number.NaN
let prevXInRow = Number.NaN
for (const p of sorted) {
if (p.y !== prevY) {
// new row
prevY = p.y
prevXInRow = Number.NaN
if (!rowMap.has(p.y)) rowMap.set(p.y, rowMap.size)
}
if (!Number.isNaN(prevXInRow)) {
const delta = p.x - prevXInRow
if (delta > 0) step = step === 0 ? delta : Math.min(step, delta)
}
prevXInRow = p.x
}
return { xStep: step || 1, yToRowIndex: rowMap }
}, [points])
return (
<svg
viewBox={`0 0 ${width} ${height}`}
className={cn("text-gray-500 dark:text-gray-500", className)}
style={{ width: "100%", height: "100%", ...style }}
{...svgProps}
>
{points.map((point, index) => {
const rowIndex = yToRowIndex.get(point.y) ?? 0
const offsetX = stagger && rowIndex % 2 === 1 ? xStep / 2 : 0
return (
<circle
cx={point.x + offsetX}
cy={point.y}
r={dotRadius}
fill={dotColor}
key={`${point.x}-${point.y}-${index}`}
/>
)
})}
{processedMarkers.map((marker, index) => {
const rowIndex = yToRowIndex.get(marker.y) ?? 0
const offsetX = stagger && rowIndex % 2 === 1 ? xStep / 2 : 0
const x = marker.x + offsetX
const y = marker.y
const r = marker.size ?? dotRadius
const shouldPulse = pulse
? marker.pulse !== false
: marker.pulse === true
const pulseTo = r * 2.8
return (
<g key={`${marker.x}-${marker.y}-${index}`}>
<circle cx={x} cy={y} r={r} fill={markerColor} />
{shouldPulse ? (
<g pointerEvents="none">
<circle
cx={x}
cy={y}
r={r}
fill="none"
stroke={markerColor}
strokeOpacity={1}
strokeWidth={0.35}
>
<animate
attributeName="r"
values={`${r};${pulseTo}`}
dur="1.4s"
repeatCount="indefinite"
/>
<animate
attributeName="opacity"
values="1;0"
dur="1.4s"
repeatCount="indefinite"
/>
</circle>
<circle
cx={x}
cy={y}
r={r}
fill="none"
stroke={markerColor}
strokeOpacity={0.9}
strokeWidth={0.3}
>
<animate
attributeName="r"
values={`${r};${pulseTo}`}
dur="1.4s"
begin="0.7s"
repeatCount="indefinite"
/>
<animate
attributeName="opacity"
values="0.9;0"
dur="1.4s"
begin="0.7s"
repeatCount="indefinite"
/>
</circle>
</g>
) : null}
{renderMarkerOverlay?.({
marker: { ...marker, x, y },
index,
x,
y,
r,
})}
</g>
)
})}
</svg>
)
}