Per Character Rise
Per Character Rise é um componente para React e Tailwind CSS, da biblioteca SmoothUI, com licença MIT. Copia e cola no teu projeto.
SmoothUI
MIT
other
O que é
Per Character Rise é um componente para React e Tailwind CSS, da biblioteca SmoothUI, com licença MIT. Copia e cola no teu projeto.
Como usar
Abre o componente no catálogo, carrega em copiar, e cola no teu projeto. O prompt copiado leva o código e as regras para o teu agente o reproduzir sem alterar nada.
Cinco cópias grátis por mês. Sem cartão.
Precisa de
npm i motion
Licença
Este componente vem de SmoothUI e é redistribuído sob a licença MIT, que permite uso comercial. O aviso de copyright viaja com o código.
Per Character Rise
"use client";
import { motion, useInView, useReducedMotion } from "motion/react";
import { useRef } from "react";
export interface PerCharacterRiseProps {
children: string;
className?: string;
/** Delay before the animation starts, in milliseconds. */
delay?: number;
/** Per-character stagger, in milliseconds. */
stagger?: number;
/** Animate only once the text scrolls into view. */
triggerOnView?: boolean;
}
const DURATION_S = 0.7;
const MS = 1000;
// Apple's clean tvOS-style ease-out.
const EASE = [0.2, 0.8, 0.2, 1] as const;
/**
* PerCharacterRise — letters slide up from below with no blur, crisp and
* deliberate. Apple's clean tvOS-style reveal. From the animate-text catalog
* (`per-character-rise`). Best on 40px+ headlines.
*/
export default function PerCharacterRise({
children,
className = "",
delay = 0,
stagger = 24,
triggerOnView = false,
}: PerCharacterRiseProps) {
const ref = useRef<HTMLSpanElement>(null);
const inView = useInView(ref, { once: true });
const shouldReduceMotion = useReducedMotion();
const play = (!triggerOnView || inView) && !shouldReduceMotion;
const characters = Array.from(children);
return (
<span aria-label={children} className={className} ref={ref}>
{characters.map((char, index) => (
<motion.span
animate={play ? { opacity: 1, y: 0 } : undefined}
aria-hidden="true"
initial={shouldReduceMotion ? { opacity: 1 } : { opacity: 0, y: 32 }}
// biome-ignore lint/suspicious/noArrayIndexKey: characters have no stable id
key={index}
style={{ display: "inline-block", whiteSpace: "pre" }}
transition={
shouldReduceMotion
? { duration: 0 }
: {
delay: delay / MS + (index * stagger) / MS,
duration: DURATION_S,
ease: EASE,
}
}
>
{char === " " ? " " : String(char)}
</motion.span>
))}
</span>
);
}