Interactive Globe
Interactive Globe é um componente de dados para React e Tailwind CSS, escrito para a NedDev e teu para usares. Copia e cola no teu projeto.
NedDev
data
O que é
Interactive Globe é um componente de dados para React e Tailwind CSS, escrito para a NedDev e teu para usares. Copia e cola no teu projeto.
Como usar
Abre o componente no catálogo, carrega em copiar, e cola no teu projeto. O prompt copiado leva o código e as regras para o teu agente o reproduzir sem alterar nada.
Cinco cópias grátis por mês. Sem cartão.
Precisa de
npm i cobe
Licença
Este componente foi escrito para este catálogo. É teu para usares em trabalho de cliente e em produtos que vendas, nos termos de uso.
Interactive Globe
"use client"
import createGlobe, { COBEOptions } from "cobe"
import { useCallback, useEffect, useRef, useState } from "react"
import { cn } from "@/lib/utils"
const GLOBE_CONFIG: COBEOptions = {
width: 800,
height: 800,
onRender: () => {},
devicePixelRatio: 2,
phi: 0,
theta: 0.3,
dark: 0,
diffuse: 0.4,
mapSamples: 16000,
mapBrightness: 1.2,
baseColor: [1, 1, 1],
markerColor: [251 / 255, 100 / 255, 21 / 255],
glowColor: [1, 1, 1],
markers: [
{ location: [14.5995, 120.9842], size: 0.03 },
{ location: [19.076, 72.8777], size: 0.1 },
{ location: [23.8103, 90.4125], size: 0.05 },
{ location: [30.0444, 31.2357], size: 0.07 },
{ location: [39.9042, 116.4074], size: 0.08 },
{ location: [-23.5505, -46.6333], size: 0.1 },
{ location: [19.4326, -99.1332], size: 0.1 },
{ location: [40.7128, -74.006], size: 0.1 },
{ location: [34.6937, 135.5022], size: 0.05 },
{ location: [41.0082, 28.9784], size: 0.06 },
],
}
export function Globe({
className,
config = GLOBE_CONFIG,
}: {
className?: string
config?: COBEOptions
}) {
let phi = 0
let width = 0
const canvasRef = useRef<HTMLCanvasElement>(null)
const pointerInteracting = useRef(null)
const pointerInteractionMovement = useRef(0)
const [r, setR] = useState(0)
const updatePointerInteraction = (value: any) => {
pointerInteracting.current = value
if (canvasRef.current) {
canvasRef.current.style.cursor = value ? "grabbing" : "grab"
}
}
const updateMovement = (clientX: any) => {
if (pointerInteracting.current !== null) {
const delta = clientX - pointerInteracting.current
pointerInteractionMovement.current = delta
setR(delta / 200)
}
}
const onRender = useCallback(
(state: Record<string, any>) => {
if (!pointerInteracting.current) phi += 0.005
state.phi = phi + r
state.width = width * 2
state.height = width * 2
},
[r],
)
const onResize = () => {
if (canvasRef.current) {
width = canvasRef.current.offsetWidth
}
}
useEffect(() => {
window.addEventListener("resize", onResize)
onResize()
const globe = createGlobe(canvasRef.current!, {
...config,
width: width * 2,
height: width * 2,
onRender,
})
setTimeout(() => (canvasRef.current!.style.opacity = "1"))
return () => globe.destroy()
}, [])
return (
<div
className={cn(
"absolute inset-0 mx-auto aspect-[1/1] w-full max-w-[600px]",
className,
)}
>
<canvas
className={cn(
"size-full opacity-0 transition-opacity duration-500 [contain:layout_paint_size]",
)}
ref={canvasRef}
onPointerDown={(e) =>
updatePointerInteraction(
e.clientX - pointerInteractionMovement.current,
)
}
onPointerUp={() => updatePointerInteraction(null)}
onPointerOut={() => updatePointerInteraction(null)}
onMouseMove={(e) => updateMovement(e.clientX)}
onTouchMove={(e) =>
e.touches[0] && updateMovement(e.touches[0].clientX)
}
/>
</div>
)
}