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Mesh Shadergradient

Mesh Shadergradient is a React and Tailwind CSS background component from UI Layouts, licensed MIT. Copy it and paste it into your project.

UI Layouts MIT backgrounds

What it is

Mesh Shadergradient is a React and Tailwind CSS background component from UI Layouts, licensed MIT. Copy it and paste it into your project.

How to use it

Open it in the catalogue, press copy, and paste it into your project. The prompt you copy carries the code and the rules that tell your agent to reproduce it without changing anything.

Open in the catalogue

Five free copies a month. No card.

Needs

npm i @shadergradient/react

Licence

This component comes from UI Layouts and is redistributed under the MIT licence, which permits commercial use. The copyright notice travels with the code.

Mesh Shadergradient

./registry/components/external/mesh-shader-gradient.txt
'use client';
import React from 'react';
import { ShaderGradientCanvas, ShaderGradient } from '@shadergradient/react';

function index() {
  return (
    <>
      <div className='relative h-screen w-screen'>
        <ShaderGradientCanvas
          style={{
            width: '100%',
            height: '100%',
          }}
          lazyLoad={undefined}
          fov={undefined}
          pixelDensity={1}
          pointerEvents='none'
        >
          <ShaderGradient
            animate='on'
            type='sphere'
            wireframe={false}
            shader='defaults'
            uTime={0}
            uSpeed={0.3}
            uStrength={0.3}
            uDensity={0.8}
            uFrequency={5.5}
            uAmplitude={3.2}
            positionX={-0.1}
            positionY={0}
            positionZ={0}
            rotationX={0}
            rotationY={130}
            rotationZ={70}
            color1='#73bfc4'
            color2='#ff810a'
            color3='#8da0ce'
            reflection={0.4}
            // View (camera) props
            cAzimuthAngle={270}
            cPolarAngle={180}
            cDistance={0.5}
            cameraZoom={15.1}
            // Effect props
            lightType='env'
            brightness={0.8}
            envPreset='city'
            grain='on'
            // Tool props
            toggleAxis={false}
            zoomOut={false}
            hoverState=''
            // Optional - if using transition features
            enableTransition={false}
          />
        </ShaderGradientCanvas>
      </div>
    </>
  );
}

export default index;

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