Interactive Globe
Interactive Globe is a React and Tailwind CSS data component written for NedDev and yours to ship. Copy it and paste it into your project.
NedDev
data
What it is
Interactive Globe is a React and Tailwind CSS data component written for NedDev and yours to ship. Copy it and paste it into your project.
How to use it
Open it in the catalogue, press copy, and paste it into your project. The prompt you copy carries the code and the rules that tell your agent to reproduce it without changing anything.
Four free copies a week. No card.
Needs
npm i cobe
Licence
This component was written for this catalogue. It is yours to ship in client work and in products you sell, under the terms of use.
Interactive Globe
"use client"
import createGlobe, { COBEOptions } from "cobe"
import { useCallback, useEffect, useRef, useState } from "react"
import { cn } from "@/lib/utils"
const GLOBE_CONFIG: COBEOptions = {
width: 800,
height: 800,
onRender: () => {},
devicePixelRatio: 2,
phi: 0,
theta: 0.3,
dark: 0,
diffuse: 0.4,
mapSamples: 16000,
mapBrightness: 1.2,
baseColor: [1, 1, 1],
markerColor: [251 / 255, 100 / 255, 21 / 255],
glowColor: [1, 1, 1],
markers: [
{ location: [14.5995, 120.9842], size: 0.03 },
{ location: [19.076, 72.8777], size: 0.1 },
{ location: [23.8103, 90.4125], size: 0.05 },
{ location: [30.0444, 31.2357], size: 0.07 },
{ location: [39.9042, 116.4074], size: 0.08 },
{ location: [-23.5505, -46.6333], size: 0.1 },
{ location: [19.4326, -99.1332], size: 0.1 },
{ location: [40.7128, -74.006], size: 0.1 },
{ location: [34.6937, 135.5022], size: 0.05 },
{ location: [41.0082, 28.9784], size: 0.06 },
],
}
export function Globe({
className,
config = GLOBE_CONFIG,
}: {
className?: string
config?: COBEOptions
}) {
let phi = 0
let width = 0
const canvasRef = useRef<HTMLCanvasElement>(null)
const pointerInteracting = useRef(null)
const pointerInteractionMovement = useRef(0)
const [r, setR] = useState(0)
const updatePointerInteraction = (value: any) => {
pointerInteracting.current = value
if (canvasRef.current) {
canvasRef.current.style.cursor = value ? "grabbing" : "grab"
}
}
const updateMovement = (clientX: any) => {
if (pointerInteracting.current !== null) {
const delta = clientX - pointerInteracting.current
pointerInteractionMovement.current = delta
setR(delta / 200)
}
}
const onRender = useCallback(
(state: Record<string, any>) => {
if (!pointerInteracting.current) phi += 0.005
state.phi = phi + r
state.width = width * 2
state.height = width * 2
},
[r],
)
const onResize = () => {
if (canvasRef.current) {
width = canvasRef.current.offsetWidth
}
}
useEffect(() => {
window.addEventListener("resize", onResize)
onResize()
const globe = createGlobe(canvasRef.current!, {
...config,
width: width * 2,
height: width * 2,
onRender,
})
setTimeout(() => (canvasRef.current!.style.opacity = "1"))
return () => globe.destroy()
}, [])
return (
<div
className={cn(
"absolute inset-0 mx-auto aspect-[1/1] w-full max-w-[600px]",
className,
)}
>
<canvas
className={cn(
"size-full opacity-0 transition-opacity duration-500 [contain:layout_paint_size]",
)}
ref={canvasRef}
onPointerDown={(e) =>
updatePointerInteraction(
e.clientX - pointerInteractionMovement.current,
)
}
onPointerUp={() => updatePointerInteraction(null)}
onPointerOut={() => updatePointerInteraction(null)}
onMouseMove={(e) => updateMovement(e.clientX)}
onTouchMove={(e) =>
e.touches[0] && updateMovement(e.touches[0].clientX)
}
/>
</div>
)
}