Flickering Grid
Flickering Grid is a React and Tailwind CSS effect component from Magic UI, licensed MIT. Copy it and paste it into your project.
Magic UI
MIT
effects
What it is
Flickering Grid is a React and Tailwind CSS effect component from Magic UI, licensed MIT. Copy it and paste it into your project.
How to use it
Open it in the catalogue, press copy, and paste it into your project. The prompt you copy carries the code and the rules that tell your agent to reproduce it without changing anything.
Five free copies a month. No card.
No packages beyond the project baseline
Licence
This component comes from Magic UI and is redistributed under the MIT licence, which permits commercial use. The copyright notice travels with the code.
Flickering Grid
"use client"
import React, { useCallback, useEffect, useMemo, useRef, useState } from "react"
import { cn } from "@/lib/utils"
interface FlickeringGridProps extends React.HTMLAttributes<HTMLDivElement> {
squareSize?: number
gridGap?: number
flickerChance?: number
color?: string
width?: number
height?: number
className?: string
maxOpacity?: number
}
export const FlickeringGrid: React.FC<FlickeringGridProps> = ({
squareSize = 4,
gridGap = 6,
flickerChance = 0.3,
color = "rgb(0, 0, 0)",
width,
height,
className,
maxOpacity = 0.3,
...props
}) => {
const canvasRef = useRef<HTMLCanvasElement>(null)
const containerRef = useRef<HTMLDivElement>(null)
const [isInView, setIsInView] = useState(false)
const [canvasSize, setCanvasSize] = useState({ width: 0, height: 0 })
const memoizedColor = useMemo(() => {
const toRGBA = (color: string) => {
if (typeof window === "undefined") {
return `rgba(0, 0, 0,`
}
const canvas = document.createElement("canvas")
canvas.width = canvas.height = 1
const ctx = canvas.getContext("2d")
if (!ctx) return "rgba(255, 0, 0,"
ctx.fillStyle = color
ctx.fillRect(0, 0, 1, 1)
const [r, g, b] = Array.from(ctx.getImageData(0, 0, 1, 1).data)
return `rgba(${r}, ${g}, ${b},`
}
return toRGBA(color)
}, [color])
const setupCanvas = useCallback(
(canvas: HTMLCanvasElement, width: number, height: number) => {
const dpr = window.devicePixelRatio || 1
canvas.width = width * dpr
canvas.height = height * dpr
canvas.style.width = `${width}px`
canvas.style.height = `${height}px`
const cols = Math.ceil(width / (squareSize + gridGap))
const rows = Math.ceil(height / (squareSize + gridGap))
const squares = new Float32Array(cols * rows)
for (let i = 0; i < squares.length; i++) {
squares[i] = Math.random() * maxOpacity
}
return { cols, rows, squares, dpr }
},
[squareSize, gridGap, maxOpacity]
)
const updateSquares = useCallback(
(squares: Float32Array, deltaTime: number) => {
for (let i = 0; i < squares.length; i++) {
if (Math.random() < flickerChance * deltaTime) {
squares[i] = Math.random() * maxOpacity
}
}
},
[flickerChance, maxOpacity]
)
const drawGrid = useCallback(
(
ctx: CanvasRenderingContext2D,
width: number,
height: number,
cols: number,
rows: number,
squares: Float32Array,
dpr: number
) => {
ctx.clearRect(0, 0, width, height)
ctx.fillStyle = "transparent"
ctx.fillRect(0, 0, width, height)
for (let i = 0; i < cols; i++) {
for (let j = 0; j < rows; j++) {
const opacity = squares[i * rows + j]
ctx.fillStyle = `${memoizedColor}${opacity})`
ctx.fillRect(
i * (squareSize + gridGap) * dpr,
j * (squareSize + gridGap) * dpr,
squareSize * dpr,
squareSize * dpr
)
}
}
},
[memoizedColor, squareSize, gridGap]
)
useEffect(() => {
const canvas = canvasRef.current
const container = containerRef.current
const ctx = canvas?.getContext("2d") ?? null
let animationFrameId: number | null = null
let resizeObserver: ResizeObserver | null = null
let intersectionObserver: IntersectionObserver | null = null
let gridParams: ReturnType<typeof setupCanvas> | null = null
if (canvas && container && ctx) {
const updateCanvasSize = () => {
const newWidth = width || container.clientWidth
const newHeight = height || container.clientHeight
setCanvasSize({ width: newWidth, height: newHeight })
gridParams = setupCanvas(canvas, newWidth, newHeight)
}
updateCanvasSize()
let lastTime = 0
const animate = (time: number) => {
if (!isInView || !gridParams) return
const deltaTime = (time - lastTime) / 1000
lastTime = time
updateSquares(gridParams.squares, deltaTime)
drawGrid(
ctx,
canvas.width,
canvas.height,
gridParams.cols,
gridParams.rows,
gridParams.squares,
gridParams.dpr
)
animationFrameId = requestAnimationFrame(animate)
}
resizeObserver = new ResizeObserver(() => {
updateCanvasSize()
})
resizeObserver.observe(container)
intersectionObserver = new IntersectionObserver(
([entry]) => {
setIsInView(entry.isIntersecting)
},
{ threshold: 0 }
)
intersectionObserver.observe(canvas)
if (isInView) {
animationFrameId = requestAnimationFrame(animate)
}
}
return () => {
if (animationFrameId !== null) {
cancelAnimationFrame(animationFrameId)
}
if (resizeObserver) {
resizeObserver.disconnect()
}
if (intersectionObserver) {
intersectionObserver.disconnect()
}
}
}, [setupCanvas, updateSquares, drawGrid, width, height, isInView])
return (
<div
ref={containerRef}
className={cn(`h-full w-full ${className}`)}
{...props}
>
<canvas
ref={canvasRef}
className="pointer-events-none"
style={{
width: canvasSize.width,
height: canvasSize.height,
}}
/>
</div>
)
}