Animated Grid Pattern
Animated Grid Pattern is a React and Tailwind CSS effect component from Magic UI, licensed MIT. Copy it and paste it into your project.
Magic UI
MIT
effects
What it is
Animated Grid Pattern is a React and Tailwind CSS effect component from Magic UI, licensed MIT. Copy it and paste it into your project.
How to use it
Open it in the catalogue, press copy, and paste it into your project. The prompt you copy carries the code and the rules that tell your agent to reproduce it without changing anything.
Five free copies a month. No card.
Needs
npm i motion
Licence
This component comes from Magic UI and is redistributed under the MIT licence, which permits commercial use. The copyright notice travels with the code.
Animated Grid Pattern
"use client"
import {
useCallback,
useEffect,
useId,
useRef,
useState,
type ComponentPropsWithoutRef,
} from "react"
import { motion } from "motion/react"
import { cn } from "@/lib/utils"
export interface AnimatedGridPatternProps extends ComponentPropsWithoutRef<"svg"> {
width?: number
height?: number
x?: number
y?: number
strokeDasharray?: number
numSquares?: number
maxOpacity?: number
duration?: number
repeatDelay?: number
}
type Square = {
id: number
pos: [number, number]
iteration: number
}
export function AnimatedGridPattern({
width = 40,
height = 40,
x = -1,
y = -1,
strokeDasharray = 0,
numSquares = 50,
className,
maxOpacity = 0.5,
duration = 4,
repeatDelay = 0.5,
...props
}: AnimatedGridPatternProps) {
const id = useId()
const containerRef = useRef<SVGSVGElement | null>(null)
const [dimensions, setDimensions] = useState({ width: 0, height: 0 })
const [squares, setSquares] = useState<Array<Square>>([])
const getPos = useCallback((): [number, number] => {
return [
Math.floor((Math.random() * dimensions.width) / width),
Math.floor((Math.random() * dimensions.height) / height),
]
}, [dimensions.height, dimensions.width, height, width])
const generateSquares = useCallback(
(count: number) => {
return Array.from({ length: count }, (_, i) => ({
id: i,
pos: getPos(),
iteration: 0,
}))
},
[getPos]
)
const updateSquarePosition = useCallback(
(squareId: number) => {
setSquares((currentSquares) => {
const current = currentSquares[squareId]
if (!current || current.id !== squareId) return currentSquares
const nextSquares = currentSquares.slice()
nextSquares[squareId] = {
...current,
pos: getPos(),
iteration: current.iteration + 1,
}
return nextSquares
})
},
[getPos]
)
useEffect(() => {
if (dimensions.width && dimensions.height) {
setSquares(generateSquares(numSquares))
}
}, [dimensions.width, dimensions.height, generateSquares, numSquares])
useEffect(() => {
const element = containerRef.current
let resizeObserver: ResizeObserver | null = null
if (element) {
resizeObserver = new ResizeObserver((entries) => {
for (const entry of entries) {
setDimensions((currentDimensions) => {
const nextWidth = entry.contentRect.width
const nextHeight = entry.contentRect.height
if (
currentDimensions.width === nextWidth &&
currentDimensions.height === nextHeight
) {
return currentDimensions
}
return { width: nextWidth, height: nextHeight }
})
}
})
resizeObserver.observe(element)
}
return () => {
if (resizeObserver) {
resizeObserver.disconnect()
}
}
}, [])
return (
<svg
ref={containerRef}
aria-hidden="true"
className={cn(
"pointer-events-none absolute inset-0 h-full w-full fill-gray-400/30 stroke-gray-400/30",
className
)}
{...props}
>
<defs>
<pattern
id={id}
width={width}
height={height}
patternUnits="userSpaceOnUse"
x={x}
y={y}
>
<path
d={`M.5 ${height}V.5H${width}`}
fill="none"
strokeDasharray={strokeDasharray}
/>
</pattern>
</defs>
<rect width="100%" height="100%" fill={`url(#${id})`} />
<svg x={x} y={y} className="overflow-visible">
{squares.map(({ pos: [squareX, squareY], id, iteration }, index) => (
<motion.rect
initial={{ opacity: 0 }}
animate={{ opacity: maxOpacity }}
transition={{
duration,
repeat: 1,
delay: index * 0.1,
repeatType: "reverse",
repeatDelay,
}}
onAnimationComplete={() => updateSquarePosition(id)}
key={`${id}-${iteration}`}
width={width - 1}
height={height - 1}
x={squareX * width + 1}
y={squareY * height + 1}
fill="currentColor"
strokeWidth="0"
/>
))}
</svg>
</svg>
)
}