Particle Burst Button
Particle Burst Button is a React and Tailwind CSS effect component from Kokonut UI, licensed MIT. Copy it and paste it into your project.
Kokonut UI
MIT
effects
What it is
Particle Burst Button is a React and Tailwind CSS effect component from Kokonut UI, licensed MIT. Copy it and paste it into your project.
How to use it
Open it in the catalogue, press copy, and paste it into your project. The prompt you copy carries the code and the rules that tell your agent to reproduce it without changing anything.
Five free copies a month. No card.
Needs
npm i lucide-react motion
Licence
This component comes from Kokonut UI and is redistributed under the MIT licence, which permits commercial use. The copyright notice travels with the code.
Particle Burst Button
"use client";
/**
* @author: @dorianbaffier
* @description: Particle Button
* @version: 1.0.0
* @date: 2025-06-26
* @license: MIT
* @website: https://kokonutui.com
* @github: https://github.com/kokonut-labs/kokonutui
*/
import { MousePointerClick } from "lucide-react";
import { AnimatePresence, motion } from "motion/react";
import { type RefObject, useRef, useState } from "react";
import type { ButtonProps } from "@/components/ui/button";
import { Button } from "@/components/ui/button";
import { cn } from "@/lib/utils";
interface ParticleButtonProps extends ButtonProps {
onSuccess?: () => void;
successDuration?: number;
}
function SuccessParticles({
buttonRef,
}: {
buttonRef: React.RefObject<HTMLButtonElement>;
}) {
const rect = buttonRef.current?.getBoundingClientRect();
if (!rect) return null;
const centerX = rect.left + rect.width / 2;
const centerY = rect.top + rect.height / 2;
return (
<AnimatePresence>
{[...Array(6)].map((_, i) => (
<motion.div
animate={{
scale: [0, 1, 0],
x: [0, (i % 2 ? 1 : -1) * (Math.random() * 50 + 20)],
y: [0, -Math.random() * 50 - 20],
}}
className="fixed h-1 w-1 rounded-full bg-black dark:bg-white"
initial={{
scale: 0,
x: 0,
y: 0,
}}
key={i}
style={{ left: centerX, top: centerY }}
transition={{
duration: 0.6,
delay: i * 0.1,
ease: "easeOut",
}}
/>
))}
</AnimatePresence>
);
}
export default function ParticleButton({
children,
onClick,
onSuccess,
successDuration = 1000,
className,
...props
}: ParticleButtonProps) {
const [showParticles, setShowParticles] = useState(false);
const buttonRef = useRef<HTMLButtonElement>(null);
const handleClick = async (e: React.MouseEvent<HTMLButtonElement>) => {
setShowParticles(true);
setTimeout(() => {
setShowParticles(false);
}, successDuration);
};
return (
<>
{showParticles && (
<SuccessParticles
buttonRef={buttonRef as RefObject<HTMLButtonElement>}
/>
)}
<Button
className={cn(
"relative",
showParticles && "scale-95",
"transition-transform duration-100",
className
)}
onClick={handleClick}
ref={buttonRef}
{...props}
>
{children}
<MousePointerClick className="h-4 w-4" />
</Button>
</>
);
}