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Light Beams Background

Light Beams Background is a React and Tailwind CSS effect component from Kokonut UI, licensed MIT. Copy it and paste it into your project.

Kokonut UI MIT effects

What it is

Light Beams Background is a React and Tailwind CSS effect component from Kokonut UI, licensed MIT. Copy it and paste it into your project.

How to use it

Open it in the catalogue, press copy, and paste it into your project. The prompt you copy carries the code and the rules that tell your agent to reproduce it without changing anything.

Open in the catalogue

Five free copies a month. No card.

Needs

npm i motion

Licence

This component comes from Kokonut UI and is redistributed under the MIT licence, which permits commercial use. The copyright notice travels with the code.

Light Beams Background

/components/kokonutui/beams-background.tsx
"use client";

/**
 * @author: @dorianbaffier
 * @description: Beams Background
 * @version: 1.0.0
 * @date: 2025-06-26
 * @license: MIT
 * @website: https://kokonutui.com
 * @github: https://github.com/kokonut-labs/kokonutui
 */

import { motion } from "motion/react";
import { useEffect, useRef } from "react";
import { cn } from "@/lib/utils";

interface AnimatedGradientBackgroundProps {
  className?: string;
  children?: React.ReactNode;
  intensity?: "subtle" | "medium" | "strong";
}

interface Beam {
  x: number;
  y: number;
  width: number;
  length: number;
  angle: number;
  speed: number;
  opacity: number;
  hue: number;
  pulse: number;
  pulseSpeed: number;
}

function createBeam(width: number, height: number, isDarkMode: boolean): Beam {
  const angle = -35 + Math.random() * 10;
  const hueBase = isDarkMode ? 190 : 210;
  const hueRange = isDarkMode ? 70 : 50;

  return {
    x: Math.random() * width * 1.5 - width * 0.25,
    y: Math.random() * height * 1.5 - height * 0.25,
    width: 30 + Math.random() * 60,
    length: height * 2.5,
    angle,
    speed: 0.6 + Math.random() * 1.2,
    opacity: 0.12 + Math.random() * 0.16,
    hue: hueBase + Math.random() * hueRange,
    pulse: Math.random() * Math.PI * 2,
    pulseSpeed: 0.02 + Math.random() * 0.03,
  };
}

export default function BeamsBackground({
  className,
  intensity = "strong",
}: AnimatedGradientBackgroundProps) {
  const canvasRef = useRef<HTMLCanvasElement>(null);
  const beamsRef = useRef<Beam[]>([]);
  const animationFrameRef = useRef<number>(0);
  const MINIMUM_BEAMS = 20;
  const isDarkModeRef = useRef<boolean>(false);

  const opacityMap = {
    subtle: 0.7,
    medium: 0.85,
    strong: 1,
  };

  useEffect(() => {
    const canvas = canvasRef.current;
    if (!canvas) return;

    const ctx = canvas.getContext("2d");
    if (!ctx) return;

    // Check for dark mode
    const updateDarkMode = () => {
      isDarkModeRef.current =
        document.documentElement.classList.contains("dark");
    };

    const observer = new MutationObserver(updateDarkMode);
    observer.observe(document.documentElement, {
      attributes: true,
      attributeFilter: ["class"],
    });

    updateDarkMode();

    const updateCanvasSize = () => {
      const dpr = window.devicePixelRatio || 1;
      canvas.width = window.innerWidth * dpr;
      canvas.height = window.innerHeight * dpr;
      canvas.style.width = `${window.innerWidth}px`;
      canvas.style.height = `${window.innerHeight}px`;
      ctx.scale(dpr, dpr);

      const totalBeams = MINIMUM_BEAMS * 1.5;
      beamsRef.current = Array.from({ length: totalBeams }, () =>
        createBeam(canvas.width, canvas.height, isDarkModeRef.current)
      );
    };

    updateCanvasSize();
    window.addEventListener("resize", updateCanvasSize);

    function resetBeam(beam: Beam, index: number, totalBeams: number) {
      if (!canvas) return beam;

      const column = index % 3;
      const spacing = canvas.width / 3;

      const hueBase = isDarkModeRef.current ? 190 : 210;
      const hueRange = isDarkModeRef.current ? 70 : 50;

      beam.y = canvas.height + 100;
      beam.x =
        column * spacing + spacing / 2 + (Math.random() - 0.5) * spacing * 0.5;
      beam.width = 100 + Math.random() * 100;
      beam.speed = 0.5 + Math.random() * 0.4;
      beam.hue = hueBase + (index * hueRange) / totalBeams;
      beam.opacity = 0.2 + Math.random() * 0.1;
      return beam;
    }

    function drawBeam(ctx: CanvasRenderingContext2D, beam: Beam) {
      ctx.save();
      ctx.translate(beam.x, beam.y);
      ctx.rotate((beam.angle * Math.PI) / 180);

      const pulsingOpacity =
        beam.opacity *
        (0.8 + Math.sin(beam.pulse) * 0.2) *
        opacityMap[intensity];

      const gradient = ctx.createLinearGradient(0, 0, 0, beam.length);

      const saturation = isDarkModeRef.current ? "85%" : "75%";
      const lightness = isDarkModeRef.current ? "65%" : "45%";

      gradient.addColorStop(
        0,
        `hsla(${beam.hue}, ${saturation}, ${lightness}, 0)`
      );
      gradient.addColorStop(
        0.1,
        `hsla(${beam.hue}, ${saturation}, ${lightness}, ${
          pulsingOpacity * 0.5
        })`
      );
      gradient.addColorStop(
        0.4,
        `hsla(${beam.hue}, ${saturation}, ${lightness}, ${pulsingOpacity})`
      );
      gradient.addColorStop(
        0.6,
        `hsla(${beam.hue}, ${saturation}, ${lightness}, ${pulsingOpacity})`
      );
      gradient.addColorStop(
        0.9,
        `hsla(${beam.hue}, ${saturation}, ${lightness}, ${
          pulsingOpacity * 0.5
        })`
      );
      gradient.addColorStop(
        1,
        `hsla(${beam.hue}, ${saturation}, ${lightness}, 0)`
      );

      ctx.fillStyle = gradient;
      ctx.fillRect(-beam.width / 2, 0, beam.width, beam.length);
      ctx.restore();
    }

    function animate() {
      if (!(canvas && ctx)) return;

      ctx.clearRect(0, 0, canvas.width, canvas.height);
      ctx.filter = "blur(35px)";

      const totalBeams = beamsRef.current.length;
      beamsRef.current.forEach((beam, index) => {
        beam.y -= beam.speed;
        beam.pulse += beam.pulseSpeed;

        // Reset beam when it goes off screen
        if (beam.y + beam.length < -100) {
          resetBeam(beam, index, totalBeams);
        }

        drawBeam(ctx, beam);
      });

      animationFrameRef.current = requestAnimationFrame(animate);
    }

    animate();

    return () => {
      window.removeEventListener("resize", updateCanvasSize);
      if (animationFrameRef.current) {
        cancelAnimationFrame(animationFrameRef.current);
      }
      observer.disconnect();
    };
  }, [intensity]);

  return (
    <div
      className={cn(
        "relative min-h-screen w-full overflow-hidden bg-neutral-100 dark:bg-neutral-950",
        className
      )}
    >
      <canvas
        className="absolute inset-0"
        ref={canvasRef}
        style={{ filter: "blur(15px)" }}
      />

      <motion.div
        animate={{
          opacity: [0.05, 0.15, 0.05],
        }}
        className="absolute inset-0 bg-neutral-900/5 dark:bg-neutral-950/5"
        style={{
          backdropFilter: "blur(50px)",
        }}
        transition={{
          duration: 10,
          ease: "easeInOut",
          repeat: Number.POSITIVE_INFINITY,
        }}
      />

      <div className="relative z-10 flex h-screen w-full items-center justify-center">
        <div className="flex flex-col items-center justify-center gap-6 px-4 text-center">
          <motion.h1
            animate={{ opacity: 1, y: 0 }}
            className="font-semibold text-6xl text-neutral-900 tracking-tighter md:text-7xl lg:text-8xl dark:text-white"
            initial={{ opacity: 0, y: 20 }}
            transition={{ duration: 0.8 }}
          >
            Beams
            <br />
            Background
          </motion.h1>
        </div>
      </div>
    </div>
  );
}

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