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Pixelate SVG Filter

Pixelate SVG Filter is a React and Tailwind CSS component from Fancy Components, licensed MIT. Copy it and paste it into your project.

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What it is

Pixelate SVG Filter is a React and Tailwind CSS component from Fancy Components, licensed MIT. Copy it and paste it into your project.

How to use it

Open it in the catalogue, press copy, and paste it into your project. The prompt you copy carries the code and the rules that tell your agent to reproduce it without changing anything.

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Licence

This component comes from Fancy Components and is redistributed under the MIT licence, which permits commercial use. The copyright notice travels with the code.

Pixelate SVG Filter

fancy/filter/pixelate-svg-filter.tsx
interface PixelateSvgFilterProps {
  id: string
  size?: number
  crossLayers?: boolean
}

export default function PixelateSvgFilter({
  id = "pixelate-filter",
  size = 16,
  crossLayers = false,
}: PixelateSvgFilterProps) {
  return (
    <svg className="absolute inset-0">
      <defs>
        <filter id={id} x="0" y="0" width="1" height="1">
          {"First layer: Normal pixelation effect"}
          <feConvolveMatrix
            kernelMatrix="1 1 1
                          1 1 1
                          1 1 1"
            result="AVG"
          />
          <feFlood x="1" y="1" width="1" height="1" />
          <feComposite
            operator="arithmetic"
            k1="0"
            k2="1"
            k3="0"
            k4="0"
            width={size}
            height={size}
          />
          <feTile result="TILE" />
          <feComposite
            in="AVG"
            in2="TILE"
            operator="in"
            k1="0"
            k2="1"
            k3="0"
            k4="0"
          />
          <feMorphology operator="dilate" radius={size / 2} result={"NORMAL"} />
          {crossLayers && (
            <>
              {"Second layer: Fallback with full-width tiling"}
              <feConvolveMatrix
                kernelMatrix="1 1 1
                              1 1 1
                              1 1 1"
                result="AVG"
              />
              <feFlood x="1" y="1" width="1" height="1" />
              <feComposite
                in2="SourceGraphic"
                operator="arithmetic"
                k1="0"
                k2="1"
                k3="0"
                k4="0"
                width={size / 2}
                height={size}
              />
              <feTile result="TILE" />
              <feComposite
                in="AVG"
                in2="TILE"
                operator="in"
                k1="0"
                k2="1"
                k3="0"
                k4="0"
              />
              <feMorphology
                operator="dilate"
                radius={size / 2}
                result={"FALLBACKX"}
              />
              {"Third layer: Fallback with full-height tiling"}
              <feConvolveMatrix
                kernelMatrix="1 1 1
                              1 1 1
                              1 1 1"
                result="AVG"
              />
              <feFlood x="1" y="1" width="1" height="1" />
              <feComposite
                in2="SourceGraphic"
                operator="arithmetic"
                k1="0"
                k2="1"
                k3="0"
                k4="0"
                width={size}
                height={size / 2}
              />
              <feTile result="TILE" />
              <feComposite
                in="AVG"
                in2="TILE"
                operator="in"
                k1="0"
                k2="1"
                k3="0"
                k4="0"
              />
              <feMorphology
                operator="dilate"
                radius={size / 2}
                result={"FALLBACKY"}
              />
              <feMerge>
                <feMergeNode in="FALLBACKX" />
                <feMergeNode in="FALLBACKY" />
                <feMergeNode in="NORMAL" />
              </feMerge>
            </>
          )}
          {!crossLayers && <feMergeNode in="NORMAL" />}
        </filter>
      </defs>
    </svg>
  )
}

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