All components

Parallax Floating

Parallax Floating is a React and Tailwind CSS component from Fancy Components, licensed MIT. Copy it and paste it into your project.

Fancy Components MIT other

What it is

Parallax Floating is a React and Tailwind CSS component from Fancy Components, licensed MIT. Copy it and paste it into your project.

How to use it

Open it in the catalogue, press copy, and paste it into your project. The prompt you copy carries the code and the rules that tell your agent to reproduce it without changing anything.

Open in the catalogue

Five free copies a month. No card.

Needs

npm i motion

Licence

This component comes from Fancy Components and is redistributed under the MIT licence, which permits commercial use. The copyright notice travels with the code.

Parallax Floating

fancy/image/parallax-floating.tsx
"use client"

import {
  createContext,
  ReactNode,
  useCallback,
  useContext,
  useEffect,
  useRef,
} from "react"
import { useAnimationFrame } from "motion/react"

import { cn } from "@/lib/utils"
import { useMousePositionRef } from "@/hooks/use-mouse-position-ref"

interface FloatingContextType {
  registerElement: (id: string, element: HTMLDivElement, depth: number) => void
  unregisterElement: (id: string) => void
}

const FloatingContext = createContext<FloatingContextType | null>(null)

interface FloatingProps {
  children: ReactNode
  className?: string
  sensitivity?: number
  easingFactor?: number
}

const Floating = ({
  children,
  className,
  sensitivity = 1,
  easingFactor = 0.05,
  ...props
}: FloatingProps) => {
  const containerRef = useRef<HTMLDivElement>(null)
  const elementsMap = useRef(
    new Map<
      string,
      {
        element: HTMLDivElement
        depth: number
        currentPosition: { x: number; y: number }
      }
    >()
  )
  const mousePositionRef = useMousePositionRef(containerRef)

  const registerElement = useCallback(
    (id: string, element: HTMLDivElement, depth: number) => {
      elementsMap.current.set(id, {
        element,
        depth,
        currentPosition: { x: 0, y: 0 },
      })
    },
    []
  )

  const unregisterElement = useCallback((id: string) => {
    elementsMap.current.delete(id)
  }, [])

  useAnimationFrame(() => {
    if (!containerRef.current) return

    elementsMap.current.forEach((data) => {
      const strength = (data.depth * sensitivity) / 20

      // Calculate new target position
      const newTargetX = mousePositionRef.current.x * strength
      const newTargetY = mousePositionRef.current.y * strength

      // Check if we need to update
      const dx = newTargetX - data.currentPosition.x
      const dy = newTargetY - data.currentPosition.y

      // Update position only if we're still moving
      data.currentPosition.x += dx * easingFactor
      data.currentPosition.y += dy * easingFactor

      data.element.style.transform = `translate3d(${data.currentPosition.x}px, ${data.currentPosition.y}px, 0)`
    })
  })

  return (
    <FloatingContext.Provider value={{ registerElement, unregisterElement }}>
      <div
        ref={containerRef}
        className={cn("absolute top-0 left-0 w-full h-full", className)}
        {...props}
      >
        {children}
      </div>
    </FloatingContext.Provider>
  )
}

export default Floating

interface FloatingElementProps {
  children: ReactNode
  className?: string
  depth?: number
}

export const FloatingElement = ({
  children,
  className,
  depth = 1,
}: FloatingElementProps) => {
  const elementRef = useRef<HTMLDivElement>(null)
  const idRef = useRef(Math.random().toString(36).substring(7))
  const context = useContext(FloatingContext)

  useEffect(() => {
    if (!elementRef.current || !context) return

    const nonNullDepth = depth ?? 0.01

    context.registerElement(idRef.current, elementRef.current, nonNullDepth)
    return () => context.unregisterElement(idRef.current)
  }, [depth])

  return (
    <div
      ref={elementRef}
      className={cn("absolute will-change-transform", className)}
    >
      {children}
    </div>
  )
}

Similar components