Parallax Floating
Parallax Floating is a React and Tailwind CSS component from Fancy Components, licensed MIT. Copy it and paste it into your project.
Fancy Components
MIT
other
What it is
Parallax Floating is a React and Tailwind CSS component from Fancy Components, licensed MIT. Copy it and paste it into your project.
How to use it
Open it in the catalogue, press copy, and paste it into your project. The prompt you copy carries the code and the rules that tell your agent to reproduce it without changing anything.
Five free copies a month. No card.
Needs
npm i motion
Licence
This component comes from Fancy Components and is redistributed under the MIT licence, which permits commercial use. The copyright notice travels with the code.
Parallax Floating
"use client"
import {
createContext,
ReactNode,
useCallback,
useContext,
useEffect,
useRef,
} from "react"
import { useAnimationFrame } from "motion/react"
import { cn } from "@/lib/utils"
import { useMousePositionRef } from "@/hooks/use-mouse-position-ref"
interface FloatingContextType {
registerElement: (id: string, element: HTMLDivElement, depth: number) => void
unregisterElement: (id: string) => void
}
const FloatingContext = createContext<FloatingContextType | null>(null)
interface FloatingProps {
children: ReactNode
className?: string
sensitivity?: number
easingFactor?: number
}
const Floating = ({
children,
className,
sensitivity = 1,
easingFactor = 0.05,
...props
}: FloatingProps) => {
const containerRef = useRef<HTMLDivElement>(null)
const elementsMap = useRef(
new Map<
string,
{
element: HTMLDivElement
depth: number
currentPosition: { x: number; y: number }
}
>()
)
const mousePositionRef = useMousePositionRef(containerRef)
const registerElement = useCallback(
(id: string, element: HTMLDivElement, depth: number) => {
elementsMap.current.set(id, {
element,
depth,
currentPosition: { x: 0, y: 0 },
})
},
[]
)
const unregisterElement = useCallback((id: string) => {
elementsMap.current.delete(id)
}, [])
useAnimationFrame(() => {
if (!containerRef.current) return
elementsMap.current.forEach((data) => {
const strength = (data.depth * sensitivity) / 20
// Calculate new target position
const newTargetX = mousePositionRef.current.x * strength
const newTargetY = mousePositionRef.current.y * strength
// Check if we need to update
const dx = newTargetX - data.currentPosition.x
const dy = newTargetY - data.currentPosition.y
// Update position only if we're still moving
data.currentPosition.x += dx * easingFactor
data.currentPosition.y += dy * easingFactor
data.element.style.transform = `translate3d(${data.currentPosition.x}px, ${data.currentPosition.y}px, 0)`
})
})
return (
<FloatingContext.Provider value={{ registerElement, unregisterElement }}>
<div
ref={containerRef}
className={cn("absolute top-0 left-0 w-full h-full", className)}
{...props}
>
{children}
</div>
</FloatingContext.Provider>
)
}
export default Floating
interface FloatingElementProps {
children: ReactNode
className?: string
depth?: number
}
export const FloatingElement = ({
children,
className,
depth = 1,
}: FloatingElementProps) => {
const elementRef = useRef<HTMLDivElement>(null)
const idRef = useRef(Math.random().toString(36).substring(7))
const context = useContext(FloatingContext)
useEffect(() => {
if (!elementRef.current || !context) return
const nonNullDepth = depth ?? 0.01
context.registerElement(idRef.current, elementRef.current, nonNullDepth)
return () => context.unregisterElement(idRef.current)
}, [depth])
return (
<div
ref={elementRef}
className={cn("absolute will-change-transform", className)}
>
{children}
</div>
)
}