Image Trail
Image Trail is a React and Tailwind CSS media component from Fancy Components, licensed MIT. Copy it and paste it into your project.
Fancy Components
MIT
media
What it is
Image Trail is a React and Tailwind CSS media component from Fancy Components, licensed MIT. Copy it and paste it into your project.
How to use it
Open it in the catalogue, press copy, and paste it into your project. The prompt you copy carries the code and the rules that tell your agent to reproduce it without changing anything.
Five free copies a month. No card.
Needs
npm i motion
Licence
This component comes from Fancy Components and is redistributed under the MIT licence, which permits commercial use. The copyright notice travels with the code.
Image Trail
// author: Khoa Phan <https://www.pldkhoa.dev>
"use client"
import React, { ElementType, HTMLAttributes, useEffect, useMemo } from "react"
import type { DOMKeyframesDefinition, AnimationOptions } from "motion"
import { useAnimate } from "motion/react"
import { cn } from "@/lib/utils"
interface ImageTrailProps extends HTMLAttributes<HTMLDivElement> {
/**
* The content to be displayed
*/
children: React.ReactNode
/**
* HTML Tag
*/
as?: ElementType
/**
* How much distance in pixels the mouse has to travel to trigger of an element to appear.
*/
threshold?: number
/**
* The intensity for the momentum movement after showing the element. The value will be clamped > 0 and <= 1.0. Defaults to 0.3.
*/
intensity?: number
/**
* Animation Keyframes for defining the animation sequence. Example: { scale: [0, 1, 1, 0] }
*/
keyframes?: DOMKeyframesDefinition
/**
* Options for the animation/keyframes. Example: { duration: 1, times: [0, 0.1, 0.9, 1] }
*/
keyframesOptions?: AnimationOptions
/**
* Animation keyframes for the x and y positions after showing the element. Describes how the element should try to arrive at the mouse position.
*/
trailElementAnimationKeyframes?: {
x?: AnimationOptions
y?: AnimationOptions
}
/**
* The number of times the children will be repeated. Defaults to 3.
*/
repeatChildren?: number
/**
* The base zIndex for all elements. Defaults to 0.
*/
baseZIndex?: number
/**
* Controls stacking order behavior.
* - "new-on-top": newer elements stack above older ones (default)
* - "old-on-top": older elements stay visually on top
*/
zIndexDirection?: "new-on-top" | "old-on-top"
}
interface ImageTrailItemProps extends HTMLAttributes<HTMLDivElement> {
/**
* HTML Tag
*/
as?: ElementType
/**
* The content to be displayed
*/
children: React.ReactNode
}
/**
* Helper functions
*/
const MathUtils = {
// linear interpolation
lerp: (a: number, b: number, n: number) => (1 - n) * a + n * b,
// distance between two points
distance: (x1: number, y1: number, x2: number, y2: number) =>
Math.hypot(x2 - x1, y2 - y1),
}
const ImageTrail = ({
className,
as = "div",
children,
threshold = 100,
intensity = 0.3,
keyframes,
keyframesOptions,
repeatChildren = 3,
trailElementAnimationKeyframes = {
x: { duration: 1, type: "tween", ease: "easeOut" },
y: { duration: 1, type: "tween", ease: "easeOut" },
},
baseZIndex = 0,
zIndexDirection = "new-on-top",
...props
}: ImageTrailProps) => {
const allImages = React.useRef<NodeListOf<HTMLElement>>(undefined)
const currentId = React.useRef(0)
const lastMousePos = React.useRef({ x: 0, y: 0 })
const cachedMousePos = React.useRef({ x: 0, y: 0 })
const [containerRef, animate] = useAnimate()
const zIndices = React.useRef<number[]>([])
const clampedIntensity = useMemo(
() => Math.max(0.0001, Math.min(1, intensity)),
[intensity]
)
useEffect(() => {
allImages.current = containerRef?.current?.querySelectorAll(
".image-trail-item"
) as NodeListOf<HTMLElement>
zIndices.current = Array.from(
{ length: allImages.current.length },
(_, index) => index
)
}, [containerRef, allImages])
const handleMouseMove = (e: React.MouseEvent) => {
const containerRect = containerRef?.current?.getBoundingClientRect()
const mousePos = {
x: e.clientX - (containerRect?.left || 0),
y: e.clientY - (containerRect?.top || 0),
}
cachedMousePos.current.x = MathUtils.lerp(
cachedMousePos.current.x || mousePos.x,
mousePos.x,
clampedIntensity
)
cachedMousePos.current.y = MathUtils.lerp(
cachedMousePos.current.y || mousePos.y,
mousePos.y,
clampedIntensity
)
const distance = MathUtils.distance(
mousePos.x,
mousePos.y,
lastMousePos.current.x,
lastMousePos.current.y
)
if (distance > threshold && allImages?.current) {
const N = allImages.current.length
const current = currentId.current
if (zIndexDirection === "new-on-top") {
// Shift others down, put current on top
for (let i = 0; i < N; i++) {
if (i !== current) {
zIndices.current[i] -= 1
}
}
zIndices.current[current] = N - 1
} else {
// Shift others up, put current at bottom
for (let i = 0; i < N; i++) {
if (i !== current) {
zIndices.current[i] += 1
}
}
zIndices.current[current] = 0
}
allImages.current[current].style.display = "block"
allImages.current.forEach((img, index) => {
img.style.zIndex = String(zIndices.current[index] + baseZIndex)
})
animate(
allImages.current[currentId.current],
{
x: [
cachedMousePos.current.x -
allImages.current[currentId.current].offsetWidth / 2,
mousePos.x - allImages.current[currentId.current].offsetWidth / 2,
],
y: [
cachedMousePos.current.y -
allImages.current[currentId.current].offsetHeight / 2,
mousePos.y -
allImages.current?.[currentId.current].offsetHeight / 2,
],
...keyframes,
},
{
...trailElementAnimationKeyframes.x,
...trailElementAnimationKeyframes.y,
...keyframesOptions,
}
)
currentId.current = (current + 1) % N
lastMousePos.current = { x: mousePos.x, y: mousePos.y }
}
}
const ElementTag = as ?? "div"
return (
<ElementTag
className={cn("h-full w-full relative", className)}
onMouseMove={handleMouseMove}
ref={containerRef}
{...props}
>
{Array.from({ length: repeatChildren }).map(() => (
<>{children}</>
))}
</ElementTag>
)
}
export const ImageTrailItem = ({
className,
children,
as = "div",
...props
}: ImageTrailItemProps) => {
const ElementTag = as ?? "div"
return (
<ElementTag
{...props}
className={cn(
"absolute top-0 left-0 will-change-transform hidden",
className,
"image-trail-item"
)}
>
{children}
</ElementTag>
)
}
export default ImageTrail