Hacker Background
Hacker Background is a React and Tailwind CSS background component from Eldora UI, licensed MIT. Copy it and paste it into your project.
Eldora UI
MIT
backgrounds
What it is
Hacker Background is a React and Tailwind CSS background component from Eldora UI, licensed MIT. Copy it and paste it into your project.
How to use it
Open it in the catalogue, press copy, and paste it into your project. The prompt you copy carries the code and the rules that tell your agent to reproduce it without changing anything.
Five free copies a month. No card.
Needs
npm i react
Licence
This component comes from Eldora UI and is redistributed under the MIT licence, which permits commercial use. The copyright notice travels with the code.
Hacker Background
"use client"
import React, { useEffect, useRef } from "react"
interface HackerBackgroundProps {
color?: string
fontSize?: number
className?: string
speed?: number
}
export const HackerBackground: React.FC<HackerBackgroundProps> = ({
color = "#0F0",
fontSize = 14,
className = "",
speed = 1,
}) => {
const canvasRef = useRef<HTMLCanvasElement>(null)
useEffect(() => {
const canvas = canvasRef.current
if (!canvas) return
const ctx = canvas.getContext("2d")
if (!ctx) return
const resizeCanvas = () => {
canvas.width = window.innerWidth
canvas.height = window.innerHeight
}
resizeCanvas()
window.addEventListener("resize", resizeCanvas)
let animationFrameId: number
const columns = Math.floor(canvas.width / fontSize)
const drops: number[] = new Array(columns).fill(1)
const chars =
"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789@#$%^&*()_+"
let lastTime = 0
const interval = 33 // ~30 fps
const draw = (currentTime: number) => {
animationFrameId = requestAnimationFrame(draw)
if (currentTime - lastTime < interval) return
lastTime = currentTime
ctx.fillStyle = "rgba(0, 0, 0, 0.05)"
ctx.fillRect(0, 0, canvas.width, canvas.height)
ctx.fillStyle = color
ctx.font = `${fontSize}px monospace`
for (let i = 0; i < drops.length; i++) {
const text = chars[Math.floor(Math.random() * chars.length)]
ctx.fillText(text, i * fontSize, drops[i] * fontSize)
if (drops[i] * fontSize > canvas.height && Math.random() > 0.975) {
drops[i] = 0
}
drops[i] += speed // Use the speed prop to control fall rate
}
}
animationFrameId = requestAnimationFrame(draw)
return () => {
window.removeEventListener("resize", resizeCanvas)
cancelAnimationFrame(animationFrameId)
}
}, [color, fontSize, speed])
return (
<canvas
ref={canvasRef}
className={`pointer-events-none ${className}`}
style={{
position: "absolute",
top: 0,
left: 0,
width: "100%",
height: "100%",
}}
/>
)
}