Fluid Particles
Fluid Particles is a React and Tailwind CSS effect component from Bund UI, licensed MIT. Copy it and paste it into your project.
Bund UI
MIT
effects
What it is
Fluid Particles is a React and Tailwind CSS effect component from Bund UI, licensed MIT. Copy it and paste it into your project.
How to use it
Open it in the catalogue, press copy, and paste it into your project. The prompt you copy carries the code and the rules that tell your agent to reproduce it without changing anything.
Five free copies a month. No card.
No packages beyond the project baseline
Licence
This component comes from Bund UI and is redistributed under the MIT licence, which permits commercial use. The copyright notice travels with the code.
Fluid Particles
"use client";
import React, { useEffect, useRef } from "react";
import { cn } from "@/lib/utils";
interface CyberBackgroundProps {
children?: React.ReactNode;
particleCount?: number;
noiseIntensity?: number;
particleSize?: { min: number; max: number };
className?: string;
}
function createNoise() {
const permutation = [
151, 160, 137, 91, 90, 15, 131, 13, 201, 95, 96, 53, 194, 233, 7, 225, 140, 36, 103, 30, 69,
142, 8, 99, 37, 240, 21, 10, 23, 190, 6, 148, 247, 120, 234, 75, 0, 26, 197, 62, 94, 252, 219,
203, 117, 35, 11, 32, 57, 177, 33, 88, 237, 149, 56, 87, 174, 20, 125, 136, 171, 168, 68, 175,
74, 165, 71, 134, 139, 48, 27, 166, 77, 146, 158, 231, 83, 111, 229, 122, 60, 211, 133, 230,
220, 105, 92, 41, 55, 46, 245, 40, 244, 102, 143, 54, 65, 25, 63, 161, 1, 216, 80, 73, 209, 76,
132, 187, 208, 89, 18, 169, 200, 196, 135, 130, 116, 188, 159, 86, 164, 100, 109, 198, 173, 186,
3, 64, 52, 217, 226, 250, 124, 123, 5, 202, 38, 147, 118, 126, 255, 82, 85, 212, 207, 206, 59,
227, 47, 16, 58, 17, 182, 189, 28, 42, 223, 183, 170, 213, 119, 248, 152, 2, 44, 154, 163, 70,
221, 153, 101, 155, 167, 43, 172, 9, 129, 22, 39, 253, 19, 98, 108, 110, 79, 113, 224, 232, 178,
185, 112, 104, 218, 246, 97, 228, 251, 34, 242, 193, 238, 210, 144, 12, 191, 179, 162, 241, 81,
51, 145, 235, 249, 14, 239, 107, 49, 192, 214, 31, 181, 199, 106, 157, 184, 84, 204, 176, 115,
121, 50, 45, 127, 4, 150, 254, 138, 236, 205, 93, 222, 114, 67, 29, 24, 72, 243, 141, 128, 195,
78, 66, 215, 61, 156, 180
];
const p = new Array(512);
for (let i = 0; i < 256; i++) p[256 + i] = p[i] = permutation[i];
function fade(t: number) {
return t * t * t * (t * (t * 6 - 15) + 10);
}
function lerp(t: number, a: number, b: number) {
return a + t * (b - a);
}
function grad(hash: number, x: number, y: number, z: number) {
const h = hash & 15;
const u = h < 8 ? x : y;
const v = h < 4 ? y : h === 12 || h === 14 ? x : z;
return ((h & 1) === 0 ? u : -u) + ((h & 2) === 0 ? v : -v);
}
return {
simplex3: (x: number, y: number, z: number) => {
const X = Math.floor(x) & 255;
const Y = Math.floor(y) & 255;
const Z = Math.floor(z) & 255;
x -= Math.floor(x);
y -= Math.floor(y);
z -= Math.floor(z);
const u = fade(x);
const v = fade(y);
const w = fade(z);
const A = p[X] + Y;
const AA = p[A] + Z;
const AB = p[A + 1] + Z;
const B = p[X + 1] + Y;
const BA = p[B] + Z;
const BB = p[B + 1] + Z;
return lerp(
w,
lerp(
v,
lerp(u, grad(p[AA], x, y, z), grad(p[BA], x - 1, y, z)),
lerp(u, grad(p[AB], x, y - 1, z), grad(p[BB], x - 1, y - 1, z))
),
lerp(
v,
lerp(u, grad(p[AA + 1], x, y, z - 1), grad(p[BA + 1], x - 1, y, z - 1)),
lerp(u, grad(p[AB + 1], x, y - 1, z - 1), grad(p[BB + 1], x - 1, y - 1, z - 1))
)
);
}
};
}
const COLOR_SCHEME = {
light: {
particle: {
color: "rgba(0, 0, 0, 0.07)"
},
background: "rgba(255, 255, 255, 0.12)"
},
dark: {
particle: {
color: "rgba(255, 255, 255, 0.07)"
},
background: "rgba(0, 0, 0, 0.12)"
}
} as const;
interface Particle {
x: number;
y: number;
size: number;
velocity: { x: number; y: number };
life: number;
maxLife: number;
}
export default function FluidParticlesBackground({
children,
particleCount = 2000,
noiseIntensity = 0.003,
particleSize = { min: 0.5, max: 2 },
className
}: CyberBackgroundProps) {
const canvasRef = useRef<HTMLCanvasElement>(null);
const noise = createNoise();
useEffect(() => {
const canvas = canvasRef.current;
if (!canvas) return;
const ctx = canvas.getContext("2d", { alpha: true });
if (!ctx) return;
const resizeCanvas = () => {
const container = canvas.parentElement;
if (!container) return;
canvas.width = container.clientWidth;
canvas.height = container.clientHeight;
};
resizeCanvas();
const particles: Particle[] = Array.from({ length: particleCount }, () => ({
x: Math.random() * canvas.width,
y: Math.random() * canvas.height,
size: Math.random() * (particleSize.max - particleSize.min) + particleSize.min,
velocity: { x: 0, y: 0 },
life: Math.random() * 100,
maxLife: 100 + Math.random() * 50
}));
const animate = () => {
const isDark = document.documentElement.classList.contains("dark");
const scheme = isDark ? COLOR_SCHEME.dark : COLOR_SCHEME.light;
ctx.fillStyle = isDark ? "rgba(0, 0, 0, 0.1)" : "rgba(255, 255, 255, 0.1)";
ctx.fillRect(0, 0, canvas.width, canvas.height);
for (const particle of particles) {
particle.life += 1;
if (particle.life > particle.maxLife) {
particle.life = 0;
particle.x = Math.random() * canvas.width;
particle.y = Math.random() * canvas.height;
}
const opacity = Math.sin((particle.life / particle.maxLife) * Math.PI) * 0.15;
const n = noise.simplex3(
particle.x * noiseIntensity,
particle.y * noiseIntensity,
Date.now() * 0.0001
);
const angle = n * Math.PI * 4;
particle.velocity.x = Math.cos(angle) * 2;
particle.velocity.y = Math.sin(angle) * 2;
particle.x += particle.velocity.x;
particle.y += particle.velocity.y;
if (particle.x < 0) particle.x = canvas.width;
if (particle.x > canvas.width) particle.x = 0;
if (particle.y < 0) particle.y = canvas.height;
if (particle.y > canvas.height) particle.y = 0;
ctx.fillStyle = isDark ? `rgba(255, 255, 255, ${opacity})` : `rgba(0, 0, 0, ${opacity})`;
ctx.beginPath();
ctx.arc(particle.x, particle.y, particle.size, 0, Math.PI * 2);
ctx.fill();
}
requestAnimationFrame(animate);
};
animate();
const handleResize = () => {
resizeCanvas();
};
window.addEventListener("resize", handleResize);
return () => window.removeEventListener("resize", handleResize);
}, [particleCount, noiseIntensity, particleSize, noise]);
return (
<div className={cn("relative w-full overflow-hidden", "bg-white dark:bg-black", className)}>
<canvas ref={canvasRef} className="absolute inset-0 h-full w-full" />
{children}
</div>
);
}
import { Button } from "@/components/ui/button";
import FluidParticlesBackground from "./fluid-particles";
export default function WaveyBackgroundExample() {
return (
<FluidParticlesBackground className="flex aspect-4/2 items-center justify-center">
<div className="z-10 space-y-4 text-center lg:space-y-6">
<h4 className="text-2xl font-semibold text-black/80 lg:text-3xl dark:text-white/80">
Bundui Components
</h4>
<Button>Discover Excellence</Button>
</div>
</FluidParticlesBackground>
);
}