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Fireworks

Fireworks is a React and Tailwind CSS component from Bund UI, licensed MIT. Copy it and paste it into your project.

Bund UI MIT other

What it is

Fireworks is a React and Tailwind CSS component from Bund UI, licensed MIT. Copy it and paste it into your project.

How to use it

Open it in the catalogue, press copy, and paste it into your project. The prompt you copy carries the code and the rules that tell your agent to reproduce it without changing anything.

Open in the catalogue

Five free copies a month. No card.

No packages beyond the project baseline

Licence

This component comes from Bund UI and is redistributed under the MIT licence, which permits commercial use. The copyright notice travels with the code.

Fireworks

examples/motion/backgrounds/fireworks/01/fireworks.tsx
"use client";

import React, { useEffect, useRef } from "react";
import { cn } from "@/lib/utils";

interface Particle {
  x: number;
  y: number;
  color: string;
  velocity: {
    x: number;
    y: number;
  };
  alpha: number;
  lifetime: number;
  size: number;
}

interface Firework {
  x: number;
  y: number;
  color: string;
  velocity: {
    x: number;
    y: number;
  };
  particles: Particle[];
  exploded: boolean;
  timeToExplode: number;
}

function FireworksBackground({
  children,
  className
}: {
  children: React.ReactNode;
  className?: string;
}) {
  const canvasRef = useRef<HTMLCanvasElement>(null);
  const fireworksRef = useRef<Firework[]>([]);
  const animationFrameRef = useRef<number>(0);
  const lastFireworkTimeRef = useRef<number>(Date.now());

  const isDarkModeRef = useRef<boolean>(false);

  const colors = ["#9b87f5", "#D946EF", "#F97316", "#0EA5E9", "#ea384c", "#10B981", "#FCD34D"];

  const createFirework = (x?: number, y?: number, targetY?: number) => {
    const canvas = canvasRef.current;
    if (!canvas) return;

    const startX = x || Math.random() * canvas.width;
    const startY = canvas.height;
    const color = colors[Math.floor(Math.random() * colors.length)];
    const angle = (Math.random() * Math.PI) / 2 - Math.PI / 4;
    const velocity = 6 + Math.random() * 4;

    const target = targetY || canvas.height * (0.1 + Math.random() * 0.4);

    const firework: Firework = {
      x: startX,
      y: startY,
      color,
      velocity: {
        x: Math.sin(angle) * velocity,
        y: -Math.cos(angle) * velocity * 1.5
      },
      particles: [],
      exploded: false,
      timeToExplode: target
    };

    fireworksRef.current.push(firework);
  };

  const explodeFirework = (firework: Firework) => {
    const particleCount = 60 + Math.floor(Math.random() * 40);

    for (let i = 0; i < particleCount; i++) {
      const angle = Math.random() * Math.PI * 2;
      const velocity = Math.random() * 5 + 1;

      firework.particles.push({
        x: firework.x,
        y: firework.y,
        color: firework.color,
        velocity: {
          x: Math.cos(angle) * velocity * (0.5 + Math.random()),
          y: Math.sin(angle) * velocity * (0.5 + Math.random())
        },
        alpha: 1,
        lifetime: Math.random() * 30 + 30,
        size: Math.random() * 3 + 1
      });
    }
  };

  const updateAndDraw = () => {
    const canvas = canvasRef.current;
    const ctx = canvas?.getContext("2d");

    if (!canvas || !ctx) return;

    const fillStyle = isDarkModeRef.current ? "rgba(0, 0, 0, 0.1)" : "rgba(255, 255, 255, 0.1)";

    ctx.fillStyle = fillStyle;
    ctx.fillRect(0, 0, canvas.width, canvas.height);

    const currentFireworks = fireworksRef.current;
    for (let i = 0; i < currentFireworks.length; i++) {
      const firework = currentFireworks[i];

      if (!firework.exploded) {
        firework.x += firework.velocity.x;
        firework.y += firework.velocity.y;
        firework.velocity.y += 0.1;

        ctx.beginPath();
        ctx.arc(firework.x, firework.y, 3, 0, Math.PI * 2);
        ctx.fillStyle = firework.color;
        ctx.fill();

        if (
          firework.y <= firework.timeToExplode ||
          firework.velocity.y >= 0 ||
          firework.x < 0 ||
          firework.x > canvas.width
        ) {
          if (firework.y > 0 && firework.y < canvas.height) {
            explodeFirework(firework);
          }

          firework.exploded = true;
        }
      } else {
        for (let j = 0; j < firework.particles.length; j++) {
          const particle = firework.particles[j];

          particle.x += particle.velocity.x;
          particle.y += particle.velocity.y;
          particle.velocity.y += 0.05;
          particle.alpha -= 1 / particle.lifetime;

          if (particle.alpha <= 0.1) {
            firework.particles.splice(j, 1);
            j--;
            continue;
          }

          ctx.globalAlpha = particle.alpha;
          ctx.beginPath();
          ctx.arc(particle.x, particle.y, particle.size, 0, Math.PI * 2);
          ctx.fillStyle = particle.color;
          ctx.fill();
          ctx.globalAlpha = 1;
        }

        if (firework.particles.length === 0) {
          currentFireworks.splice(i, 1);
          i--;
        }
      }
    }

    const now = Date.now();
    if (now - lastFireworkTimeRef.current > 1000 + Math.random() * 2000) {
      const numberOfFireworks = Math.floor(Math.random() * 2) + 1;
      for (let i = 0; i < numberOfFireworks; i++) {
        createFirework();
      }
      lastFireworkTimeRef.current = now;
    }

    animationFrameRef.current = requestAnimationFrame(updateAndDraw);
  };

  useEffect(() => {
    const canvas = canvasRef.current;
    if (!canvas) return;

    const updateCanvasSize = () => {
      canvas.width = window.innerWidth;
      canvas.height = window.innerHeight;
    };

    updateCanvasSize();
    window.addEventListener("resize", updateCanvasSize);

    const checkDarkMode = () => {
      const htmlElement = document.documentElement;
      const isDarkClass = htmlElement.classList.contains("dark");

      const prefersDark = window.matchMedia("(prefers-color-scheme: dark)").matches;

      isDarkModeRef.current = isDarkClass || prefersDark;
    };

    const mediaQueryListener = (e: MediaQueryListEvent) => {
      isDarkModeRef.current = e.matches;
    };

    const mediaQuery = window.matchMedia("(prefers-color-scheme: dark)");
    mediaQuery.addEventListener("change", mediaQueryListener);

    checkDarkMode();

    for (let i = 0; i < 3; i++) {
      createFirework();
    }
    lastFireworkTimeRef.current = Date.now();

    animationFrameRef.current = requestAnimationFrame(updateAndDraw);

    return () => {
      if (animationFrameRef.current) {
        cancelAnimationFrame(animationFrameRef.current);
      }
      window.removeEventListener("resize", updateCanvasSize);
      mediaQuery.removeEventListener("change", mediaQueryListener);
    };
  }, []);

  return (
    <div className={cn("relative w-full", className)}>
      <canvas ref={canvasRef} className="absolute inset-0 h-full w-full" />
      {children}
    </div>
  );
}

export default FireworksBackground;
examples/motion/backgrounds/fireworks/01/page.tsx
import { Button } from "@/components/ui/button";
import FireworksBackground from "./fireworks";

export default function FireworksBackgroundExample() {
  return (
    <FireworksBackground className="flex aspect-4/2 items-center justify-center">
      <div className="z-10 space-y-4 text-center lg:space-y-6">
        <h4 className="text-2xl font-semibold text-black/80 lg:text-3xl dark:text-white/80">
          Bundui Components
        </h4>
        <Button>Discover Excellence</Button>
      </div>
    </FireworksBackground>
  );
}

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